MIR Engine
미래 지향 설계에 초점을 맞춘 자체 제작 게임 엔진
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다음은 문서화된 모든 구조체와 공용체의 필드들의 목록입니다. 각 필드들은 해당 필드에 대한 구조체와 공용체의 문서화 페이지의 링크를 가지고 있습니다. :
- a -
Acquire() :
MIR::ComponentPool< T >
AddComponent() :
MIR::ECS::Manager
AddListener() :
MIR::Dispatcher
AddSystem() :
MIR::World
Animation() :
MIR::Animation
Announcer() :
MIR::Announcer
- c -
code :
MIR::Keyboard
Collider() :
MIR::Collider
ComponentPool() :
MIR::ComponentPool< T >
CreateEntity() :
MIR::ECS::Manager
curr_frame :
MIR::Animation
- d -
delay :
MIR::Animation
DestoryEntity() :
MIR::ECS::Manager
Dispatcher() :
MIR::Dispatcher
DispatchEvent() :
MIR::Dispatcher
- e -
elapsed :
MIR::Animation
Event() :
MIR::Event
- f -
frames :
MIR::Animation
- g -
Game() :
MIR::Game
GetComponent() :
MIR::ECS::Manager
GetService() :
MIR::ServiceLocator
Gravity() :
MIR::Gravity
- h -
HandleEvent() :
MIR::Game
HasComponent() :
MIR::ECS::Manager
HasService() :
MIR::ServiceLocator
height :
MIR::Collider
,
MIR::Sprite
- i -
ID :
MIR::ECS::Entity
Idle :
MIR::PlayerState
in_air :
MIR::Gravity
Init() :
MIR::Game
Instance() :
MIR::ServiceLocator
is_jumping :
MIR::PlayerState
is_looping :
MIR::Animation
is_playing :
MIR::Animation
is_pressed :
MIR::Keyboard
IsRunning() :
MIR::Game
- j -
Jumping :
MIR::PlayerState
- k -
Keyboard() :
MIR::Keyboard
- l -
Load() :
MIR::Storage
- m -
Manager() :
MIR::ECS::Manager
MAX_SIZE :
MIR::ComponentPool< T >
MovingLeft :
MIR::PlayerState
MovingRight :
MIR::PlayerState
- n -
now_state :
MIR::PlayerState
- p -
PlayerCollided() :
MIR::PlayerCollided
PlayerState() :
MIR::PlayerState
Position() :
MIR::Position
ProcessEvents() :
MIR::Announcer
PublishEvent() :
MIR::Announcer
- q -
Query() :
MIR::ECS::Manager
- r -
RegisterService() :
MIR::ServiceLocator
Render() :
MIR::Game
,
MIR::Rendering
,
MIR::World
Run() :
MIR::Game
- s -
Save() :
MIR::Storage
Shutdown() :
MIR::Game
Sprite() :
MIR::Sprite
sprite :
MIR::Sprite
Storage() :
MIR::Storage
System() :
MIR::System
- t -
Tag :
MIR::Component
texture :
MIR::Sprite
type :
MIR::Event
- u -
Update() :
MIR::Animating
,
MIR::Collision
,
MIR::Game
,
MIR::Movement
,
MIR::Rendering
,
MIR::System
,
MIR::World
- v -
Velocity() :
MIR::Velocity
- w -
weight :
MIR::Gravity
width :
MIR::Collider
,
MIR::Sprite
World() :
MIR::World
- x -
x :
MIR::Position
,
MIR::Velocity
- y -
y :
MIR::Position
,
MIR::Velocity
- ~ -
~Component() :
MIR::Component
~Event() :
MIR::Event
~Game() :
MIR::Game
~Manager() :
MIR::ECS::Manager
~PoolBase() :
MIR::PoolBase
~System() :
MIR::System
다음에 의해 생성됨 :
1.12.0